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Tips for MG-Picker Studio in designer mode:

lightbulb These are tool-tip for each menu item, UI buttons, and each attribute editor attribute. Read them to know what they are and how you can use them.

 

lightbulb When you snapshot an image for the picker, you can apply an automatic image filter to the image once it is generated.

Select "Misc Menu / Image Style" to bring up the image processing dialog, where you could edit and add your own style of image processing.

 

lightbulb Every picker file/node could attach some information about the picker designer.

To do this, select "Picker Menu / Set Picker Attribute..", you will jump to the picker panel where you can add your name, email, website, and message into the picker file/node, set picker background color, callbacks, etc.

 

lightbulb Convert normal shapes to polygons, so that you could use the polygon tool to edit and draw on them: Select the picker item, and select the "Edit Menu / Convert Items To Polygon Shape".

This feature does not always work, depending on the current shape type adopted by the select item, for now, some shape types can't be converted to polygons, such as ellipses, circles, etc.

Use SVG as they are generally fast, and you get unlimited power from full-fledged vector programs like Adobe Illustrator, Inkscape, etc.

 

lightbulb If the picker item is moved beyond a panel or group content area:

Select "Edit Menu / Move Back Out-Ranged Items". The out bounded items will be moved back to show themselves.

This will apply to all the picker items within the current picker file/node.

You could also LMB click on the top right triangle of a picker panel's title area, and select "Move Back Out-Ranged Buttons", this will only apply to the current panel or group.

 

lightbulb If the picker item has been hidden due to an attribute button attribute change:

Sometimes you connect picker items to the attribute button using the attribute link.

You could change the value of the attribute button to make them invisible, and set back the target value that the attribute link was created at to make them visible again.

But if somehow this doesn't work anymore, eg. you change the attribute button's attribute type, refer it to other Maya attributes, etc.

You could always select "Edit menu / Show All Hidden Items" to show them by force, then you could delete the attribute links and relink them at new target values.

From v2, you can use the outliner and relationship view to understand these hidden items and why they are hidden.

 

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